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Moss | Substance

My second try to make more realistic moss material in Substance Designer. It is almost fully procedural except for initial input moss strands, which come from small atlas texture which I baked in Blender. I am still not satisfied with it. When I compare it with proper scans, it is still not there. I think I created something like grass/moss hybrid :D, but it is better than my first try and pretty well usable.

You can buy it HERE: https://www.artstation.com/a/155720
Or here on Gumroad: https://gumroad.com/skywalger#lSSPp

Render from Substance Designer using the PBR Render node. Showing two different material setups.

Render from Substance Designer using the PBR Render node. Showing two different material setups.

Screenshot from Substance Painter. On left moss enabled, on right disabled

Screenshot from Substance Painter. On left moss enabled, on right disabled

Render from Substance Designer using PBR Render node

Render from Substance Designer using PBR Render node

Top view on the moss material with no tesselation enabled.

Top view on the moss material with no tesselation enabled.

Main channels preview

Main channels preview

Exposed parameters

Exposed parameters