In Arma Reforger I am responsible for larger part of the vegetation assets (modeling, texturing and in-engine setup of trees, bushes, ground clutters, tree debris, re-tex/re-mesh of some megascans stumps and trunk debris) . I also made some ground surface models, materials and final polishing of all vegetation and terrain materials.
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It was a great challange to come up with new custom pipeline to make the vegetation. Interesting thing about the vegetation pipeline is that all assets done by me were done in Blender alone. Just texture compositing was done in Substance Designer. My job was also to define and request features for the foliage shader, some other shaders and tools in the new proprietary Enfusion engine at Bohemia Interactive.